I bring clarity to complex B2B products: fintech, HR tech and now AI.

9+ years in design, all of it complex: a FinCrime verification flow built from scratch, an analytics platform I took to +32% usage and a Forbes award, and now AI agents that build comp bands. The messier the problem, the better.

"I like the way she connects the design and product output to tangible commentary from clients, especially when they are attached to real revenue. Not necessarily easy or possible on every project, but communicating these points is great validation for the success of the team's work."

Jon Willington

Group Design Manager, Deel

"I like the way she connects the design and product output to tangible commentary from clients, especially when they are attached to real revenue. Not necessarily easy or possible on every project, but communicating these points is great validation for the success of the team's work."

Jon Willington

Group Design Manager, Deel

A bit about me

Ramya Thalmann

Staff Product Designer

My recent work history

Deel

Staff Product Designer

2024-Present

Teamtailor

Senior Product Designer

2019-2024

Bokio

UX/UI Designer

2018-2019

Show more

I work best where the scope isn't clear yet. Where the requirements contradict each other, three systems have to agree, and nobody's sure what the right answer is. Hand me that kind of problem and it comes back solved. I don't wait to be told the shape of the work. I figure out what the project needs, whether that's research, scoping, data, or the actual design, and do it.

When I'm not on the day job I'm usually building something for fun, like a type-experimentation playground or a game that generates itself with AI. Both are in SideQuest if you're curious. I also teach Visual Design and Strategy at the University of Strasbourg and advise early-stage startups on design at Antler.

Some questions
answered

Some questions
answered

01

What's your favorite part of the job?

I liked the puzzle of it. Making something confusing feel obvious is a specific kind of satisfaction, and I never got tired of it. Nine years in, the puzzles just got harder, which is exactly what I wanted.

02

What's your background?

I started as a visual designer, print and typography, working closely with my hands. I've got a bachelor's in visual communication and a master's in digital design, and somewhere in there I moved from making things look right to making complex products work. The visual roots never left, they just went underneath the product work.

03

What are you like to work with?

Self-driven. Give me a problem and you stop worrying about it. I'll figure out what it needs, pull in research or data or scoping if that's what's missing, and deliver. And I'm relentless about getting better. Every project is also me sharpening something. I'm competitive with myself, and I don't really switch it off.

04

What drives you?

Seeing the work actually land. The analytics platform I redesigned was the most complained-about part of the product when I started. Within a year it won a Forbes award for best analytics platform. Turning something around like that, from the thing everyone hated to the thing that wins, is the most satisfying part of the job. It helps that I'm drawn to the unglamorous problems most designers avoid: compliance, payroll, comp. That's usually where the turnaround is biggest.

05

What do you do outside of design?

I'm outdoors as much as I can be, camping and hiking. And I'm almost always mid-project with my hands, usually a painting or linocuts. Same itch as the design work, honestly: take an idea and make it real. Also reading, usually two books at once, and living with a dog who thinks that's too many.

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If any of this sounded like the person you're looking for, I'd love to hear what you're working on

If any of this sounded like the person you're looking for, I'd love to hear what you're working on